BYOND is an engine that features sprite art and an almost entirely custom engine. RPG Maker is limited to sprites, which requires experience with handling them to get them to work well.ĭespite this, one of my favorite games is built upon it, using its own custom code variant of Lua. If you're looking to provide an arguably better 2D art style (meaning you make all the objects yourself), MMF will allow you to make completely custom models with proper collisions. I'd have to say my experiences with RPG Maker are much of the same, but the code given to the player is much more broad, and most combinations will handle better than with MMF. You'll end up with something like "When object 'Player' touches object 'Finish_Line', go to next screen." Instead of writing everything from scratch, there's an "Events" tab that allows the user to take predefined tags and use them to make the game do something. It's a pretty decent engine, though limited in the use of programming. I've used the latest version of Multimedia Fusion in my game design course at Connections Academy. Gargoyle for really picky people who don't want to download a bunch of interpreters.Īnd something kinda unrelated but I think everybody needs to see. but this has anime style art with it so it counts right?) (well there's been other romance games in interactive fiction.not many but a few. ![]() There's been one kinda ren'ai thing made - The PK Girl If you can understand such things better than me though, you might want to look into coding for Frotz or TADS since TADS can work with html and stuff (but even TADS seems to have a steep learning curve/difficult to understand for me) If anybody here besides me enjoys interactive fiction, it's also possible to make games with programs like Adrift.
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